City: Qÿhtvehb Dewltålvo ånew

Qÿhtvehb Dewltålvo ånew

Qÿhtvehb Dewltålvo ånew
Example Undermountain architecture.
StateUndermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceEkyewldtzubn Hold
RegionQabíël-cèdêhê Woodlands
Founded652
Community LeaderLord Pyrodalia
Area24 km2 (9 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation10128 m (-9721 ft)
Average Yearly Precipitation114 cm/y (44 in/y)
Population5877
Population Density244 people per km2 (653 people per mi2)
Town AuraTruename Magic
Naming
Native nameQÿhtvehb Dewltålvo ånew
Pronunciation/duːltɑːlˈvo/ /ɑːˈnuː/
Direct Translation[religious] [work]
Translation[Not Yet Translated]

Qÿhtvehb Dewltålvo ånew (/duːltɑːlˈvo/ /ɑːˈnuː/ [religious] [work]) is a subtropical City located in Ekyewldtzubn Hold, Ÿrtrewlqålÿ Kingdom, within the Undermountain.

The name Qÿhtvehb Dewltålvo ånew is derived from the Sylvin language, as Qÿhtvehb Dewltålvo ånew was founded by Chitikin, who was culturaly Undermountain.

Climate

Qÿhtvehb Dewltålvo ånew has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Qÿhtvehb Dewltålvo ånew receives an average of 114 cm/y (44 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Dewltålvo ånew covers an area of nearly 24 km2 (9 mi2), and an average elevation of 10128 m (-9721 ft) above sea level.

Overview

Qÿhtvehb Dewltålvo ånew was founded in time immemorial, reportedly some time durring the late 8th century, by Chitikin. The establishment of Qÿhtvehb Dewltålvo ånew was somewhat plagued by a lack of willing colonists, leading to Chitikin electing to pay people to resettle in Qÿhtvehb Dewltålvo ånew.

Qÿhtvehb Dewltålvo ånew was built using the conventions of Undermountain durring the late 8th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Dewltålvo ånew is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qÿhtvehb Dewltålvo ånew is buildings are speckled and packed arround restrictive baked earthen streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Qÿhtvehb Dewltålvo ånew's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Qÿhtvehb Dewltålvo ånew's boondoggle-of-a-fortified wall has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Qÿhtvehb Dewltålvo ånew gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Qÿhtvehb Dewltålvo ånew has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Dewltålvo ånew has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Dewltålvo ånew. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Dewltålvo ånew's parks.

Qÿhtvehb Dewltålvo ånew has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Dewltålvo ånew.

Qÿhtvehb Dewltålvo ånew has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Dewltålvo ånew has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Dewltålvo ånew has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Dewltålvo ånew has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Dewltålvo ånew has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Dewltålvo ånew has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Dewltålvo ånew has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Dewltålvo ånew's public wards, blessings, and other arcane systems.

Qÿhtvehb Dewltålvo ånew possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Qÿhtvehb Dewltålvo ånew's grid is powered by mana accumulators.

Qÿhtvehb Dewltålvo ånew's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Dewltålvo ånew has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Dewltålvo ånew's natural decorations nor waterways.

Qÿhtvehb Dewltålvo ånew has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Dewltålvo ånew has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Dewltålvo ånew has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qÿhtvehb Dewltålvo ånew is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qÿhtvehb Dewltålvo ånew has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Qÿhtvehb Dewltålvo ånew's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, summer is long in Qÿhtvehb Dewltålvo ånew.

The Butterfly/Moth near Qÿhtvehb Dewltålvo ånew are known to be a mutant strain of the creature.

Qÿhtvehb Dewltålvo ånew's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Wild Magic energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 17
  • Farm Laborer: 32
  • Hunters: 21
  • Milk Maids: 15
  • Ranchers: 7
  • Ranch Hands: 17
  • Shepherds: 15
    • Farmland: 24036 m2
    • Cattle and Similar Creatures: 1469
    • Poultry: 17631
    • Swine: 1175
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 587

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 13
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 13
  • Candlemakers: 20
  • Carpenters: 18
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 35
  • Furriers: 3
  • Glassworkers: 20
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 11
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 51
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 17
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 13
  • Chandlers: 13
  • Chicken Butchers: 16
  • Entrepreneurs: 5
  • Fine Clothiers: 17
  • Fishmongers: 15
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 20
  • Spice Merchants: 8
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 30
  • Barbers: 30
  • Coachmen: 8
  • Cooks: 25
  • Doctors: 12
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 21
  • Healers: 14
  • Housekeepers: 15
  • Housemaids: 32
  • House Stewards: 16
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 20
  • Nursery Maids: 10
  • Pastrycooks: 20
  • Restaurateur: 23
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 12
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 16
  • Millers: 14
  • Miners: 13
  • Oilmen and Polishers: 9
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 17
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 18
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 12
  • Dentists: 5
  • Educators: 16
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 14
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 7
  • Kami Clerk: 11
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 9
  • Militia Officers: 45
  • Monks, Monastic: 18
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 21
  • Rangers: 8
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 21
  • Military Officers: 19

Cottage Industries

  • Brewers: 16
  • Comfort Services: 23
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 19
  • Needleworkers: 19
  • Potters: 9
  • Preserve Makers: 16
  • Quilters: 7
  • Seamsters: 25
  • Spinners: 18
  • Tinker: 6
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 16
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 22
  • Writers: 20

Produce Industries

  • Butter Churners: 18
  • Canners: 17
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 13

2134 of Qÿhtvehb Dewltålvo ånew's population work within a Foundational Occupation.

3450 of Qÿhtvehb Dewltålvo ånew's population do not work in a formal occupation, but do contribute to the local economy. 293 (5%) are noncontributers.

Points of Interest

Due to a magical anomaly, Qÿhtvehb Dewltålvo ånew is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Qÿhtvehb Dewltålvo ånew's local festivals commemorates this miracle.

History